

That's the kind of map that could keep me busy for a year, although I worry that the ridiculous approval penalty for having a large empire would cause my empire to collapse from within long before I won. Over 155 increasingly tedious turns in, all I ever saw were the annoying pirates I'd signed for during map creation, and the five other civilizations I specified at the start (out of a potential 100) might as well have been extinct. The latter is big, even to the point where it occasionally caused my GTX 780 to stutter and complain when I zoomed in on some of the busier stuff, and I never did see it at its full potential. Then there’s the bevy of map options, which can start you out with a "tiny" parcel of space that you could maybe conquer in 200 turns or less, or with a sprawling "insane" map that spans lights years in any direction. For starters, there’s the inclusion of six victory conditions, including everything from basic conquest to yes, the ascension to a higher plane of existence. However, Galactic Civilizations enjoys such a wealth of victory conditions and customization options that the experience feels new with every playthrough. You start out with only a single planet and a couple of ships, and you're expected to exert your influence over everyone around you across dozens or hundreds of turns until you control the whole shebang.

I would suggest picking up some of the major DLC’s or wait for a big sale to get all of them.But let me be frank-there's not a lot here that's truly different from 2006's beloved Galactic Civilizations II instead, we have polished forms of the genre's conventional trappings. Without going into a regular review of the game, it should suffice to say that GalCiv 3 is definitely one of the best games of the genre. Another strength is the amazing ship designer – now more or less a standard requisite for all 4X games – that is so flexible that people managed to design and build fully functional ships from many famous movies and series such as Star Trek. Ten years later, GalCiv 3 and a large deal of DLC’s made this game one of the best 4X games out there. In this game, you can win through military conquest, cultural domination, technological development or political alliances, which should ensure that you “never play the same game twice”, as the developers would say. I have immensely enjoyed the second installment, the Galactic Civilizations 2: Dread Lords which came out beginning 2006. While GalCiv3 is still a fairly new entry to the world of 4X games, it managed to get on my “The best 4X games of all times” easily, especially after the prior two parts paved the road for it.
